notes:
The Voodoo 2 cranks out some very beautiful (and fast) 16-bit images in Unreal.
Upcoming cards will look better under Unreal, however, due to 24 or 32-bit color support.
Matrox
m3D (4 Mbyte NEC/Videologic PowerVR PCX2)
notes: VertexLighting was turned off because it drastically reduced the
brightness. Image quality-wise, overall you can make a strong argument that the
Software Mode looks better PowerVR SGL accelerated mode. The PCX2 does an admirable
job when in comes to framerate, however.
Hercules
Thriller 3D (8 Mbyte Rendition Verite V2200)
notes: The alpha version of Epic's OpenGL patch for the V2x00 was used along
with Rendition's OpenGL ICD Beta 2. I had to drastically increase the gamma level
(via the Verite control panel) from 10 to 18 to get brighten things up so the game is
playable. The screen captures reflect the increased gamma. The alpha OpenGL
patch (or the Rendition driver) has some issues. As you can see in the bottom-right
screen shot the water fall "disappears" at certain parts when it's not supposed
to. In addition, I was unable to take 800x600 full-screen captures, so they are
640x480 for now. Overall, image quality is very good and should be better when new
drivers/patches are released.
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