3D Performance Benchmarks |
| by David Yee |
| Here you will find the links to charts that show the 3D performance of all the 3D accelerators we tested. Note that at times we may test and provide the numbers for a card that we did not officially write a review article for. This can be because the card has been on the market for a while or because we simply do not have the time to write a review for it. The system configuration is as follows: 64 Mbyte PC 100 SDRAM, Diamond Fireport 40, Quantum Viking 4.5 NSE Ultra Narrow SCSI Hard Drive, and Wearnes 24X IDE CD-ROM. The only difference between Socket 7 and Slot 1 systems is the use of motherboard: Soltek SL-54U5 (Via mVP3) was used for Socket 7 CPUs while the Asus P2B was used for Slot 1 CPUs. Please see Review: < $99 2D/3D Accelerators Square Off for driver versions used for each video card. |
| Unreal test methodology: FPSTimeDemo by Lothar was used. The timedemo was ran 10 times for each resolution. The instructions on how to install and invoke the timedemo are included in the readme file. The only deviation from the system configuration described above is that 96 Mbytes of PC 100 SDRAM were used instead of 64. |
| Quake II test methodology: Demos 1 and 2 were ran 3 times each at each resolution. The highest number of the three runs each was used. If you don't know how to run the timedemos yourself, here's how to do it: 1)press ~ to invoke the command console. 2)type timedemo 1, press enter. 3)type demomap demoX.dm2, where X = 1 or 2, depending on the demo you're running, then press enter. 4)When the demo is finished running, the console will reappear automatically and show you the average framerate. |
| Forsaken test methodology: The demos Nuke and Ship were each ran twice at different resolutions. Playback speed of the demos were set at 100% and the watch player setting was set to watch player 0. Do the following to ran the demos yourself: 1)Select Load Games. 2)Select Play Demo. 3)Leave the settings the way they are. 4)Select either Nuke or Ship, and then Play Demo. 5)After about 5 minutes, the demo will be finished. Go back to the play demo screen and at the bottom is the average framerate for the demo that was just ran. |
| 3D Winbench 98 test methodology: Ziff-Davis' 3D Winbench 98 test suite was ran once at 640X480X16bit (selected under the Edit, Test Setting in the program). We will likely also perform 800X600X16bit tests in the future. |
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