| In the last
article we examined the overclocked performance of the RagePro 2X, Riva 128, Verite
V2200, and the Voodoo 2. Here we will do the same thing for the Matrox G100, G200,
and the Intel i740. The new
version (2.25) of PowerStrip still does not allow for overclocking i740's memory
clock, but there's an option for fast memory testing which worked flawlessly. [update 08/27/98] According to MURC, apparently PowerStrip is actually
UNDERclocking the Millennium G200- the actual memory clock should default at 100 MHz and
not 84 MHz. When EnTech releases a corrected pstrip.cfg file I will redo the tests.
Really sorry about this! I don't know why the games crashed at 98 MHz,
leading me to believe that things were getting too hot, but when I re-ran some tests at
100 MHz today there was no lock-up at all.
Many of you asked me why the overclocked settings were not being saved by
PowerStrip. Ashley from EnTech explained
to me that it is because the evaluation version of PowerStrip does not allow for the
settings to be saved. Apparently the information is in the readme file but I forgot
to check it. If you register your PowerStrip ($29) then everything should be
fine. Entech also informed me of a "shortcut" way to get to the
Performance tab- simply right-click on the last button on the PowerStrip, and voila!, the
About the PowerStrip window will pop up. One other thing- you can actually edit the
pstrip.cfg file located in the Windows folder to alter the overclockable range for your
card. But unless you really, really know what you're doing you should not change
it. Thanks to Renato for the tip.
The system configuration is as follows:
Pentium II 300, Asus P2B, 96 Mbyte PC 100 SDRAM, Diamond Fireport 40, Quantum Viking 4.5
NSE Ultra Narrow SCSI Hard Drive. Windows 95, DirectX 5, Forsaken 1.0 (640x480) Nuke
Demo, Quake II 3.17(640x480) Demo 1, and Turok 1.01 (640x480) TMark were used for
benchmarking. All video cards had V Sync disabled when the option was available. I
used Turok instead of Quake II for testing the Productiva simply because neither an OpenGL
or a Direct3D wrapper was available. Although there's a Direct3D wrapper for the
Millennium G200, Turok was used regardless since the OpenGL ICD is coming out soon. |