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Software Store Discount Deals
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New Stores in Coupon Section
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New Featured Coupons and Promotions posted on May 17, 2012
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Eset has 1 new coupon code: SUMMER2012
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Review: Sound Blaster Live! David Yee, 16 September 1998
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The Sound Blaster Live! is Creative Lab's long-anticipated next-generation PCI sound
card. Taking the card out of the box, I was surprised at how small it was (5 inches
or 13 cm long). In fact for some reason it looked longer on the box than it actually
was. From the days of the Sound Blaster AWE 32, I still had the notion that high-end
sound cards are supposed to be lengthy. The Sound Blaster Live! has completely
dispelled that silly notion of mine in a big way. Other contents of the package include the digital I/O
card, the ribbon cable that connects it to the SB Live!, manuals, a 2-pin digital SPDIF
cable, the standard CD-ROM audio cable, a plastic microphone with stand, and a 3-fold CD
jewel case that contained the installation and two application CD-ROMs.
Installation was straightforward.
After plugging the Sound Blaster Live! into an empty PCI slot, I proceeded to connect the
CD-ROM drive to the card using the supplied 2-pin digital cable. Then I connected a
pair of powered speakers for the 4-speaker setup and turned on the computer.
Windows 98 detected the card, but I canceled the drivers setup in lieu of running the
setup program on the installation CD. After a reboot, the Windows start up sound was
replaced by a rumbling, 3D thunder which alerted me that the four-speaker configuration is
working. Below you can see the drivers installed by the setup program. |

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| When I turned the volume knob on the speakers way up, barely any static came
through- a tribute to the card's shielding circuitry. In contrast, turning up the volume
knob on my Ensoniq AudioPCI produced unwanted hissing. |
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| Environmental Audio - Wow! |
| Next I wanted to try out was SB Live!'s 4 speaker
support and Environmental Audio. Via the AudioHQ control panel, I was able to select
where different sounds sources (e.g. wave, CD, line in, etc.) are positioned by dragging
the icon for the source to an X,Y location on the 2-D plane. The mapping is fairly
realistic, but unfortunately I was not to position sound above or below me for true 3D
sound. There are presets you can use for different games such as Quake II and
Starcraft, although they're usually nothing more than minor adjustments to placement of
the wave and MIDI output. |

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| I then proceeded to try out Environmental Audio (EA). The
EA effects are done in real-time, which is like (or even better than) having a high-end
DSP receiver. EA claims to model sounds as they exist in their natural setting, and
it achieves this feat through the use of the following parameters: Decay Time (seconds)
High Frequency Decay
High Frequency Cutoff (Hertz)
Size
Diffusion
Density
Early Reflections Level (%)
Late Reverb Level (%)
Detuning Rate (Hertz)
Detuning Depth (%)
Reverb (%)
Chorus (%) |
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