Unreal Benchmark Results using K6-2 300

by David Yee  September 25, 1998
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    As promised, here are some benchmark numbers of Unreal on a system powered by AMD's K6-2.  As you can see the current implementation of 3DNow! "optimizations" in the Unreal engine is not impressive at all- turning off 3DNow! support (via the -nok6 switch) barely affected performance.  Hopefully Epic and AMD can optimize 3DNow! support some more in the near future so that customers of the K6-2 will benefit from the promise of significantly faster 3D gaming.

    For the software mode I used the Eontronics Picasso 740 (an i740 card), the PowerVR card is the Matrox m3D, the Verite V2200 board is the Hercules Thriller 3D (8 Mbyte PCI), and the Voodoo 2 card is the Creative 3D Blaster Voodoo 2 (12 Mbyte).  System configuration is as follows: K6-2 300 (100 * 3), FIC VA 503+ motherboard with 1 Mbyte L2 cache, 96 Mbyte PC 100 SDRAM, Diamond Fireport 40, Quantum Viking 4.5 NSE Ultra Narrow SCSI Hard Drive, and Windows 95 with DirectX 6.0.  Driver versions: Intel PV 3.0 for i740, PowerVR drivers version 4.1.1, Rendition OpenGL ICD Beta 2 for the Verite V2200, and 3Dfx's drivers 2.10 for the Voodoo 2.  The Thriller 3D used the newest build of the Unreal OpenGL support patch (9-18-98).  There was no tweaking involved- the default settings for each card under Unreal were used.   Unreal 2.09 was used in all instances except for the Thriller 3D, where the OpenGL patch required the original CD version.  The Voodoo 2 has the multi-texture Voodoo 2 patch) applied.  Lothar's FPSTimedemo was used to obtain the results.  Download it from Voodoo Extreme.

 

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    As usual, the Voodoo 2 reigns supreme in performance, although the Verite V2200, which offloads a lot of work from the CPU, suffered the least performance penalty under the K6-2 when compared to the Pentium II 300.  At 640x480, the Thriller 3D under the K6-2 was actually slightly faster than under the PII 300, but this can likely be attributed to the newer OpenGL build used under the K6-2, or simply from random testing error.  Interestingly although the Thriller 3D was playable at 800x600, all the text mysteriously disappeared so I was not able to gather benchmark results under that mode.  When Epic releases the highly-anticipated new patch I'll redo the benchmarks and include some Direct3D numbers.
 

Unreal Screen Pentium II 300 Numbers

 

Unreal Screen Shots from Different Cards

 

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