Unreal Benchmark Results under Pentium II 300 |
| by David Yee |
| Here you have it- some benchmarks of Unreal using currently supported 3D hardware. Results from the software-only mode are included for your edification. This page will be updated with numbers from other 3D accelerators once new drivers are released. The i740 board used is the Eontronics Picasso 740, the PowerVR card is the Matrox m3D, the Verite V2200 board is the Hercules Thriller 3D (8 Mbyte PCI), and the Voodoo 2 card is the Creative 3D Blaster Voodoo 2 (12 Mbyte). System configuration is as follows: Pentium II 300, Asus P2B, 96 Mbyte PC 100 SDRAM, Diamond Fireport 40, Quantum Viking 4.5 NSE Ultra Narrow SCSI Hard Drive, and Windows 95 with DirectX 6.0. Driver versions: Intel Spicy drivers (beta) for i740, PowerVR drivers version 4.1.1, Rendition OpenGL ICD Beta 2 for the Verite V2200, and 3Dfx's drivers 2.10 for the Voodoo 2. The Thriller 3D used the alpha version of the Unreal OpenGL support patch. There was no tweaking involved- the default settings for each card under Unreal were used. In addition, no patches (save for the multi-texture Voodoo 2 patch) were applied since the alpha OpenGL requires the "clean" CD version. Lothar's FPSTimedemo was used to obtain the results. Download it from Voodoo Extreme. |
|
|
| I must say Unreal looked very impressive under the Thriller 3D, but not quite as good as the Voodoo 2. The Thriller 3D framerate was a little disappointing, however. The m3D runs Unreal very well for such an inexpensive card, boasting more than 30 FPS at 512x384, but the visuals are not quite up to par with even the software mode. Of course, the Voodoo 2 reigns supreme in both framerate and visual quality in this group of cards. With the multi-texture patch installed, the Voodoo 2 really excels at 800x600- 24% faster than the unpatched version in fact. |
|
| All product
names are trademarks of their respective companies. The contents of this site are
the properties of CoolComputing and may not be reproduced without permission. © CoolComputing 1998 |