[excerpt] People want to port Linux to the Xbox because it is a pretty powerful machine, sporting a 733 MHz Pentium III, and Microsoft will generously be selling it at a loss to keep the price -- around US$300 -- in line with other consoles. That price includes 64 megabytes of memory, a DVD drive, 100 Mbps Ethernet, and an 8-gigabyte hard disk.
Now consider a Web server. Those machines are often run "headless" anyway, without a local keyboard, mouse, or monitor, and are administered remotely. All they need is a network tap. So imagine Apache ported to be an Xbox "game." The port shouldn't be that difficult, since Microsoft is shipping Xbox Development Kits and developers can use the same development tools they use for Windows applications. Unlike porting Linux, you wouldn't need to re-implement the entire operating system, just write an application that runs on top of it, like any other game developer.